Wednesday, May 5, 2010

Emerging Technologies

After exploring Emerging Technologies in class, such as games, interactive whiteboard activities, simulations/role playing, and virtual reality/worlds, I definitely see a place for some, not all, emerging technologies in my classroom. Games and interactive whiteboard activities would work wonderfully in an art classroom, because they're very visual and hands-on. It engages students, because it forces them to interact and learn in a different way than they're used to. Tools such as the interactive whiteboard could be used as a student-teaching-student activity, which is proven to be the best way for students to learn and retain the information. Also, just the fact that these activities are technological is beneficial to my students, because it's keeping up with the world they live in. Simulations/role playing and virtual reality/worlds however, I do not see being used in my future classroom. They are more of an at-home, personal hobby, rather than an educational tool.

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